We like answering questions. Especially our own...

Frequently Asked Questions

 

Q: What is the commission rate on sales?

A: We have one commission rate, 50%. We don’t ask for any kind of exclusivity with our artists either.

Q: I’m not sure how to price my art, can you help?

A: Yes, get in touch with us (through your Vendor Dashboard) and ask us what you think is a good price point for a specific product.

 

Q: Is the art for sale on this site royalty free? 

A: Unless noted otherwise, yes. You’ll pay a one-time fee for use of the artwork in a single app or multiple apps depending on the license.

Q: If I would like to get in touch with the artist I bought work from, how can I? 

A: If the artist you purchased from is open to freelance inquiries that is usually noted on their sales pages. If so, contact instructions are delivered after the purchase.  If you can’t find that info after your purchase, simply contact us.

Q: Can I use the artwork I’ve purchased somewhere other than a game or app? 

A: Our paid licenses are specifically intended for use in digital media, such as an online game or mobile app. Using the art in promotional materials for the app or game is allowed, for example, as part of the App Icon or Featured Images of the app. If you intend to use the work in vastly different way, please get in touch with GameArtPartners. For example, if you are writing a programming book and need graphics for print, that would require a different licensing agreement.

Q: I bought some art! Am I the copyright holder now?  

A: Of course not. The artist is always the copyright holder, you are simply licensed to use the art in your own work (see the full license here). So if the artist creates a hip Hedgehog character, and you create an app called “Sloggy the Hedgehog” which becomes the next biggest hit in the App Store, then you’ll probably want to secure the property for uses other than just an app and remove it for sale here.  To inquire about a transfer of ownership of any art, you will need to contact GameArtPartners.

 

 

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