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Licenses

Art you download for free from Game Art Partners is under a Creative Commons Attribution License. 

This means you may…

  • Copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material for any purpose, even commercially.
  • The licensor cannot revoke these freedoms as long as you follow the license terms.

Unless otherwise noted, you do not have to attribute the art to GameArtPartners.com or the artist. If the artist or GameArtPartners does require attribution then you must give appropriate credit, and / or provide a link to the license or work, and / or indicate if changes were made (depending on what the license specifies as noted on the download page or post-download email). You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

You may not sell the actual art by itself, but you may use the art in an app that you publish either commercial or free.


Purchasing art from this site grants you a non-exclusive, non-transferrable license to use the art. Unless otherwise noted on the sales page, the art can be used in an unlimited number of personal or commercial apps. This can vary by product though, so when in question, check the product sales page to be sure there is no limit. Generally speaking, if there is a limit, the product will have a pricing option for use in an unlimited number of apps. 

  • You can NOT resell the art source files (PNG, JPG, EPS, Adobe Illustrator, etc) or slightly modified version of the art. You can not redistribute the art or modified version of the art in a manner that would make some or all of the art files useable to another end user via the app. For example, an app that uses the art as part of the play of the game is fine. An app that allows the user to save or export a modified version of the artwork itself is not fine.
  • You may not use the art in a template of any nature for distribution or sale to third parties.
  • You may not sell the art as part of an App Marketplace sale. For example, on sites like Marketplace.Apptopia.com or Binpress.com, that sell entire code projects with all the art assets enclosed. This of course is just another means of redistributing the art (or modified version), which is not allowed.
  • You may not upload the original art files on a website in a complete or archived downloadable format that would make them accessible to others. Backing up to your personal Dropbox,  Google Drive, etc is fine. 
  • The license is valid for entities with annual revenue of less than $500,000 USD or equivalent foreign currency. If annual revenues exceed this amount at any time, the license is no longer valid and you will have to contact us for an Extended License or all use of the art and distribution must cease.
  • There are no refunds on digital products once you have downloaded them on your system.

Our paid licenses are specifically intended for use in digital media, such as an online game, mobile app, PC game, etc. Using the art in promotional materials for the app or game is allowed, for example, as part of the App Icon or Featured Images of the app. If you intend to use the work in vastly different way, please get in touch with GameArtPartners. For example, if you are writing a programming book and need graphics for print, that would require a different licensing agreement. If you aren’t sure of something that is not addressed explicitly in this license, assume it is not allowed and please contact us via support for clarification and permission.

Regarding ownership of the art: the artist (licensor) owns all proprietary rights in and to all copyrightable works and has the exclusive right to license others to produce, copy, make, or sell their art. Plainly speaking, the artist is the copyright holder, but you are granted a license to use the art in your app or game based on the terms above.

The artist will never make a copyright claim against that usage, nor could any other licensee of the same art package (as they are not the copyright holder).

Your app does not require attribution or credit to the original artist or GameArtPartners. But feel free if you’d like to.

 


If you would like to print the artwork used in your app/game, please purchase an additional add-on license for print media.This license extends the usage of the art to include printing on paper media for one year from the purchase date, up to 10,000 prints. Print examples include: flyers, banners, posters, stickers, playing cards, etc, to promote your app. 

This license does not allow the purchaser to submit the art to print-on-demand or made-to-order sites like CafePress. This license does not include printing on T-shirts.

To extend beyond a year or 10,000 units, you can purchase the Add-On license again as needed.

 


On some game art we offer an additional license allowing the art to be used as part of a larger instructional material product. For example, a Udemy course. This license is going into effect as of October 31, 2016 ONLY on products that specifically include the additional “Instructional License”.  In other words, if you previously bought art through GameArtPartners.com it does not include this extended license. If a product does not include an Instructional License add-on, feel free to inquire if one can be arranged.

Please read the terms carefully below.

  • You can NOT resell the art outside of the instructional product.
  • The primary value of your instructional product should clearly be seen to students as the course itself, not the included game art. What we do NOT want to see are products like, “Game Art with Video Instruction on How to Import it to Photoshop”.
  • Courses should be of substantial length, 90 minutes minimum.
  • The art can only be included in one course / instructional product. For example, if a Udemy teacher has two courses, one on Unity 3D and one on Sprite Kit Programming, the materials can only be used for one of those two courses (unless a separate license is bought for both).
  • You can NOT give away the course for free, or as a donation-priced course.
  • The retail value of the course must be greater than the art’s normal license. For example, if the total art licensed is valued at $29.99 (for a single app license), the retail price of your course must be over $29.99. We understand that most Udemy instructors rely on discounted coupon codes to enroll students. We ask that coupon codes generally do not lower the price of the course below half it’s retail value.
  • The art must be delivered behind a “pay-wall”. For example, as a Udemy instructor, the art should be uploaded to Udemy as part of the Supplemental Materials, so no one other than a paying student can access the art.
  • Do NOT self-host a link to the materials in a matter where “hot-linking” could make the art accessible to anyone with a shared link.
  • Students must be told via video instruction and written text that the art is only licensed for their usage within the context of the training materials. In other words, for personal, non-commercial use.  If a student wants a commercial license, they can obviously visit GameArtPartners.com for a full license.
  • Materials are licensed in blocks of 20,000. If a course exceeds 20,000 students, the art must be relicensed for the next block.
  • Upon releasing your course, you must provide us a link to it so we can check for license compliance. If you are a Udemy instructor, a simple link to the course is fine, we don’t need a coupon code to enroll.

 

Are you a Udemy teacher? New instructional licenses available!